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The Borrower

VR IMMERSIVE EXPERIENCE

Overview

This project aims to create an experience where the player is brought into the physical dimensions of the borrower, enabling the use of props to complete the task of collecting objects

Inspiration

An English Novel
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A Japenese Anime
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A VR Game
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Game Genre

Adventure
Role Playing
3D game
First-Person

VR Medium

Oculus Quest 2
Hand Controllers

Platform

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Unity 2021
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Maya 2023

Motivation

To create an experience to bring the player into the physical dimensions of the borrower, enabling the use of props to complete the task of collecting objects.

Target Users

Movie fans and 7+ children

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Student

QILA, 13

Bio:

1. Like to watch animes and play games.

2. Have plenty of time for entertainment.

 

Device: Quest 2

 

Frustration:

Easily feel uncomfortable with the headset.

Expectation:

To experience immersive gameplay, rich in colour, with a storyline and shorter play sessions, no gunplay or violence.

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Accountant

Lily, 28

Bio:

1. Busy with work.

2. Rarely play games.

Device: Quest

Frustration:

Many games are very complicated and require strategy and energy.

Expectation:

To have immersive and relaxing experience with coherent graphics and sound effects

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Game Developer

Joe, 24

Bio:

1. Familiar with different kinds of games and the game industry.

2. Love new technologies like VR.

 

Device: Quest 2

 

Frustration:

Haven't seen any more interesting vr games so far.

 

Expectation:

To have new and innovative games with challenges. To have immersive and different game experience. 
 

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Process

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Building the Scene

It is very important to make everything as more delicate as possible, especially when the player will be observing everything from a small perspective.

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