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The Borrower

VR IMMERSIVE EXPERIENCE

Overview

This project aims to create an experience where the player is brought into the physical dimensions of the borrower, enabling the use of props to complete the task of collecting objects

Inspiration

An English Novel
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A Japenese Anime
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A VR Game
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Game Genre

Adventure
Role Playing
3D game
First-Person

VR Medium

Oculus Quest 2
Hand Controllers

Platform

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Unity 2021
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Maya 2023

Motivation

To create an experience to bring the player into the physical dimensions of the borrower, enabling the use of props to complete the task of collecting objects.

Target Users

Movie fans and 7+ children

Process

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Building the Scene

It is very important to make everything as more delicate as possible, especially when the player will be observing everything from a small perspective.

© 2035 by Charley Knox. Powered and secured by Wix

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